Monday, May 31, 2010
Monday, May 24, 2010
Halo Reach News, HELP BUNGIE!!!
Help bungie to make the game you want it to be, go to bungie.net and tell them about your experience on the halo reach beta.
Wednesday, May 12, 2010
Halo Reach News, Sprinting.
Sprint is Spartan only and should be pretty self-explanatory. It gives you a quick burst of speed, but while you’re at a dead run, you can’t get all offensive. If you want to engage, you have to let off and regain your composure.
Labels:
halo/news
Saturday, May 8, 2010
Halo Reach News, the Designated Marksman Rifle, Magnum, and Assault Rifle.
You’ve probably heard that both the Designated Marksman Rifle and the Magnum are now five shot kills. Four anywhere followed by one to the face. So, how then, are these two weapons different? One big tenet of Reach’s core multiplayer weapon design was to give each weapon its own unique role, right?
As is, in the Beta, the Magnum will take down a fully shielded player, from start to finish, almost twice as quickly as the DMR will.
First, the Magnum gets squirrely if you go all out and squeeze off rounds as fast as you possibly can. Real squirrely. You’re better off sticking with the proper cadence relayed to you through the reticule bloom.
Second, the Magnum’s maximum effectiveness is found at short to mid range, fitting snugly between the Assault Rifle and the DMR. And while the DMR may take some extra time to take down a player, at mid to long range, it’s easily the more effective weapon due to its magnified scope and reduced recoil.
If you have the Magnum, you don't want to engage a DMR user at long range. Unless you want to die. Then, by all means.
And the Assault Rifle? It’s your go to rifle at close to mid range. You’ll definitely want to feather the trigger to take down shields and make your assault as personal as possible, just like you did in Halo 3, even though it's been tuned a little to favor accuracy over straight up aggression.
Ultimately the choice between the Assault Rifle and the Magnum may come down to personal preference, play style, and the situation you happen to find yourself in. It’s nuanced. Good thing is you’ll get tons of hands on time with all three by way of the Beta.


As is, in the Beta, the Magnum will take down a fully shielded player, from start to finish, almost twice as quickly as the DMR will.
Second, the Magnum’s maximum effectiveness is found at short to mid range, fitting snugly between the Assault Rifle and the DMR. And while the DMR may take some extra time to take down a player, at mid to long range, it’s easily the more effective weapon due to its magnified scope and reduced recoil.
If you have the Magnum, you don't want to engage a DMR user at long range. Unless you want to die. Then, by all means.
Ultimately the choice between the Assault Rifle and the Magnum may come down to personal preference, play style, and the situation you happen to find yourself in. It’s nuanced. Good thing is you’ll get tons of hands on time with all three by way of the Beta.
Labels:
halo/news
Monday, May 3, 2010
Halo Reach News, the Ghost, Banshee, and Wraith.
The Ghost, the Banshee, and the Wraith are largely identical to their Halo 3 counterparts, and as you can see, they, along with just about everything else, have been pimped out and prettied up something fierce.
Labels:
halo/news
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